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sound and music functions

2023-08-31 01:33 作者:是白不是懷特  | 我要投稿

Start Sound/Music Functions playSound(sound:String, volume:Float = 1, ?tag:String) Plays a sound inside the game. If the sound is finished the tag parameter will be called at onSoundFinished() function. sound - The ogg sound file to be played; Must be relative to mods/sounds or assets/sounds folders. volume - An optional parameter, The specified volume percent of the sound; Goes from 0 to 1; Defualt value: 1. tag - An optional parameter, The sound object tag name to be used. playMusic(sound:String, volume:Float = 1, loop:Bool = false) Plays a music inside the game. sound - The ogg music file to be played; Must be relative to mods/music or assets/music folders. volume - An optional parameter, The specified volume percent of the music; Goes from 0 to 1; Defualt value: 1. loop - An optional parameter, Whether the music will loop indefinitely; Default value: false. Control Sound/Music Functions stopSound(tag:String) Stops the sound from playing and removes it permanently. tag - The sound object tag name to be used. pauseSound(tag:String) Pauses the sound from playing. tag - The sound object tag name to be used. resumeSound(tag:String) Resumes the sound from pausing. tag - The sound object tag name to be used. Fade In/Out Functions soundFadeIn(tag:String, duration:Float, fromValue:Float = 0, toValue:Float = 1) Makes the sound fade-in at the start when of the sound. If you want the music to fade then leave tag parameter blank and not a nil value. This works with fading and property functions. tag - The sound object tag name to be used. If you want to fade the music leave the tag parameter blank, not a nil value. This will work on fade and volume/time functions. duration - The duration length of the sound to fade-in, from fromValue and toValue. fromValue - An optional parameter, The starting volume of the fade; Goes from 0 to 1; Defualt value: 0. toValue - An optional parameter, The ending volume of the fade; Goes from 0 to 1; Defualt value: 1. soundFadeOut(tag:String, duration:Float, toValue:Float = 0) Makes the sound fade-out at the end of the sound. tag - The sound object tag name to be used. duration - The duration length of the sound to fade-out, from toValue. toValue - An optional parameter, The ending volume of the fade; Goes from 0 to 1; Defualt value: 0. soundFadeCancel(tag:String) Cancels the sound fade. tag - The sound object tag name to be used. Property Setter/Getter Functions setSoundVolume(tag:String, value:Float) Sets the current volume of the sound object with a new value. tag - The sound object tag name to be used. value - The new sound volume value; Goes from 0 to 1. setSoundTime(tag:String, value:Float) Sets the current sound position of the sound object with a new value. tag - The sound object tag name to be used. value - The new sound position value. getSoundVolume(tag:String) Gets the current sound volume of the sound object current volume value; Returns a float number. tag - The sound object tag name to be used. getSoundTime(tag:String) Gets the current sound position of the sound object current position value; Returns a float number. tag - The sound object tag name to be used.

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